Shapechanger, Environment: Hit: 6 (1d8 + 2) piercing damage. But in alternate forms, that’s where it’s obvious. This page is incomplete and/or lacking flavor. And part of the reason they are feared. Due to the complete Moon rising high into the dark sky, it brightens the grounds, forests, and streams of the country. A. Polymorph (the spell), reverts the user back to its previous hits before it transformed. Being of a similar height to that of a human your size is Medium.Speed. Infected werewolves transform during the full moon involuntarily. A werewolf is a savage predator. Medium humanoid (human, shapechanger) , chaotic evil, ©2021 D&D Beyond | All Rights Reserved | Powered by Fandom Games. ©2021 Wizards. If so, you'll need to look up the official rules and talk to your DM. Werewolves generally use human names, with a few exceptions. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a lycanthrope as bloody dreams. I've been making characters just incase someone FINALLY asks me to play. Spear (Humanoid Form Only). Bite (Wolf or Hybrid Form Only). A Werewolf race with two subraces: Cursed & Pureborn. A lycanthrope can either resist its curse or embrace it. Nov 4, 2016 - This Pin was discovered by James Devlin. (Humanoid or Hybrid Form Only). In the wild, werewolves form packs that also include wolves and dire wolves. They like to stick together in large packs in the wild, or small packs when in civilization. Jump to: navigation, search. It is fairly simple when you have to choose a race you can choose from the 10 regular races or the 10 counterfeit werewolf races. They are great hunters and have served as Zamorak's foot soldiers during the Gielinorian God Wars. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Lycanthrope Traits and Mechanics (5e) Usually assuming a challenge rating of 3 or 4, werebeasts become easy to defeat when magic weapons are involved. The werewolf makes two attacks: one with its bite and one with its claws or spear. FOR IMMEDIATE RELEASE Los Angeles, CA - December 7th 2019.Hunters Entertainment (Kids on Bikes,Outbreak: Undead, Altered Carbon), is excited and proud to announce their partnership with Paradox Interactive, the owners of the World of … However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form — or into a horrible hybrid form that combines animal and humanoid traits. A werewolf can wield weapons in hybrid form, though it prefers to tear foes apart with its powerful claws and bite. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy. Werewolf Lord Its wolf form is a fearsome predator, but its hybrid form is more terrifying by far — a furred and well-muscled humanoid body topped by a ravening wolf’s head. A typical werewolf. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form). Most lycanthropes easily surpass 6 ft. in this form. In that animal form, a lycanthrope resembles a powerful version of a normal animal. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits. When the flavor has been changed so that this template is no longer applicable please remove this template. The following information applies to specific lycanthropes. Curse of Lycanthropy. Special Traits. On close inspection, its eyes show a faint spark of unnatural intelligence and might glow red in the dark. While the eyes can be fatal to humans and half humans, as the process is painful and dangerous, the fangs won't kill; despite still being excruciatingly painful. I think if they added this to the page where we choose our race that would've been easier for us all if we wanted a enemy to be evil or character because we can have all sorts of fun with our "characters" it would be fun. You are resistant to damage dealt by non-silver bludgeoning weapons, but are weak to silver weaponsLanguages. If the hybrid form gets damaged, can it shift to its human form and go back to Max HP again? If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy. Its statistics, other than its AC, are the same in each form. Honestly I don't even know what the Adventurer's League is. I did not give the benefits of a base race. 08/05/2020 08/05/2020 - by admin - Leave a Comment. Those that reject the curse fear what will happen if they remain among their friends and family. [5e][Race] | Elemental Werewolf | A Werewolf Race Empowered by the Elements - UnearthedArcana. For those who want to focus more on a … Way of the Werewolf: Feats for Your Lycanthrope Read More » When Zamorak learnt of the godsword, he sent his general K'ril Tsutsaroth to take the blade, including werewolves in the forces placed under K'ril's command. And I really like the idea of having a werewolf … Myths tell of the original werewolf: The Ultima. One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. Saved by FireDash RedDragon. Legend tells of two ways the Ultima could change people. The only downside is that the werewolf part is combat orientated and doesn't particularly benefit anywhere else, but it does allow for a PC to be any race they want rather than defaulted to human. During the fight Ravix is bitten and fails his Con save. It reverts to its true form if it dies. Bite (Wolf or Hybrid Form Only): By using this bite action this monster can make a Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Also it Hit: 6 (1d8 + 2) piercing damage. You can help D&D Wiki by finishing and/or adding flavor to this page. Pack members all look out for each other. your own Pins on Pinterest Werewolf has 3 forms, which it "polymorphs" between. During the God Wars, werewolves served as part of Zamorak's army in the campaign to take Morytania from Zaros. Hit: 7 (2d4 + 2) slashing damage. Reason. It's a curse your character is either born with or gets. We've gotten a couple bird races, a turtle race, a snake race and a cat race, but rats, spiders, wolves seem to be reserved as antagonists, especially in the mind of weres and drider types. A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. You have NightEye as an standerd ability. Hit: 6 (1d8 + 2) piercing damage. It lives its life as it always has, burying deep the bestial urges raging inside it. I think it means that the claw/bite attacks are in hybrid form and two spear attacks are when they are in humanoid form. One being a bite while their fangs are bared, the other being when their eyes turn crimson red; known as their "untamed" eyes. Its statistics, other than its AC, are the same in each form. Keen Hearing and Smell. A legend about this mysterious branch of werewolves lurks in common folk lore. 1.1 Combat; 1.2 Qualities; 2 Types; 3 Creature Entries (14) Description . A werewolf gains a bite attack when it is in its wolf form. Since the Werewolf is a CR 3 monster, it won’t take you too long to gain access to a source of Remove Curse. Most werewolves flee civilized lands not long after becoming afflicted. It's a curse your character is either born with or gets. Alignment can vary from person to person, though they are mostly either chaotic or neutral bound.Size. Please enable JavaScript to get the best experience from this site. If you do not understand the idea behind this page please leave comments on this page's, https://www.dandwiki.com/w/index.php?title=Werewolf:_Half-wolf_(5e_Race)&oldid=1433154. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Melee weapon attack: +4 to hit, reach 5 ft., one target. Werewolves of this origin are pretty much humans with wolf ears, tails, and some of their senses. A werewolf can shift to any of its three alternate forms as a move action. Which makes this weaker than a human (or any other race… Anyway, if they are going nitpick, tell them to look at the Shifters race. (and yes, you are totally right - the confusion was based on the term 'polymorph' used in the monster description). It was also speculated that the Ultima could change a werewolf into a human. Werewolf isn't a race technically. Werewolves are a race of shapeshifting humanoids. , pg. Appearance is the Nord race. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. Werewolves are a pack Race. Werewolves are a type of shape-changing monster in Faerûn that are vulnerable to silver or magic weapons and can regenerate most wounds. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. The werewolf, in any form, has the same HP pool. I think alimgent its up for interpertation for these Were-creatures a lot they don't all act the same way from one another. This will work with all Standard Races from official Wizards content. Werewolf. The majority of them worship Zamorak and consider it an honour. If the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. In addition, stronger spells like Greater Restoration can get rid of the effect. (just asking for a friend ... really/notreally :p). A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head. Are you playing an Adventurers League game? For some, it means a time of rest, but for you, it means a fight, whether it's against your own demons, or anything foolish enough to cross your path during your "time of the month". From DDO wiki. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. You simply roll up a normal humanoid character with class and all and then ask your dm if your can be a werewolf. The presence of these shape-changing, regenerating monsters have caught the townspeople of Eveningstar off guard. Only shades of grey.Canine Speech. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. Melee weapon attack: +4 to hit, reach 5 ft., one target. Werewolf 5E Monster. Some individuals see little point in fighting the curse and accept what they are. The Cursed are infected ones who can shift into their Werewolf form and are far more enraged than their other kin. If they say yes you then apply the changes it says to make if you have lycanthropy. Members of their race that are born with the curse can infect others and can control their shifting. Saved by Keith Matkin. This is a primary attack that deal 1d6 points of damage plus the werewolf’s Strength modifier (for a Medium The character gains the lycanthrope’s speeds in nonhumanoid form, damage immunities, traits, and actions that don’t involve equipment. Yup, here's a little information on the curse of Lycanthropy: A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. Beast Form (Ability to turn into Werewolf.) The Pureborn are a Werewolf bloodline coming down from the First Wolf, always in their form and more in control of their curse. , pg. Your confusion seems to be that you think it is using the spell polymorph. This means you have to be hyper aware of the situation you are in, who you are facing and what you're going into when on an adventure. So this mod allows the game to start as a werewolf without doing any quests. Multiattack. It says two attacks with it's spear in human form. The mage Aeternamcast a fr… Monster Tags: It’s part of the reason they’ve managed to survive for so long. A slain werewolf reverts to its humanoid form, although it remains dead. They are medium size beings, but their bulkiness and weight may vary. "Lycathrope" is a template rather than a race, that can be added to any humanoid or giant. The werewolf is especially weak to magic... as it should be. Special Traits. Edit this Page | All stubs. living in towns and cities has given you proficiency in one Charisma based skill, You can help D&D Wiki by finishing and/or adding flavor to this page. The Pureborn are a Werewolf bloodline coming down from the First Wolf, always in their form and more in control of their curse. you gain proficiency in Survival checks, Ability Score Increase. A non-lycanthrope humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 + the lycanthrope’s proficiency bonus + the lycanthrope’s Constitution modifier) or be cursed. Color can not be distinguished in dark light. Werewolves of this origin are pretty much humans with wolf ears, tails, and some heightened senses. When the flavor has been changed so that this template is no longer applicable please remove this template. Over time, however, many lycanthropes acquire features suggestive of their animal form. Being bipedal when moving, and quadrupedal when running, these creatures stalk the forests and wilderness to hunt for their meal. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Combined with their lo… A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. Lycanthropes, in the Monster Manual, also has a section about player characters gaining certain stats based on each type of Lycanthropy as well. I am a relative novice, so I probably made many mistakes. I'm gonna have to look onto this even more. Specials: Adrenaline Rush (Stamina regenerates 10x faster for 60 seconds, once per day) Claws (Claws do 12 damage.) The DM is free to decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed. You have proficiency in Perception checks and can track a smell with said checkShifting. Werewolves (being half canine) cannot have chocolate, EVER! Werewolf race. The character is proficient with the lycanthrope’s natural attacks, such as its bite or claws, which deal damage as shown in the lycanthrope’s statistics. Bite (Wolf or Hybrid Form Only). Any equipment it is wearing or carrying isn't transformed. The Shifters race comes from Wayfinder's Guide to Eberron. In Humanoid Form, 12 In Wolf Or Hybrid Form, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered, Yup, here's a little information on the curse of Lycanthropy: A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. Skills Perception +4, Stealth +3 Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons Senses passive Perception 14 Languages Common (can’t speak in wolf form) Challenge 3 (700 XP). With the flexibility of the forms you can take (racial, wolf and hybrid) comes the reward of … The werewolf packs can be found in many villages. I did not give the benefits of a base race. You are resistant to poisonCanine senses. I simply took the werewolf's curse, removed the 15 minimum strength and made it into a +2 strength score (as well as a +1 constitution, as that is their second highest score in the stat block). Your Strength and Constitution both increase by 1.Age. Though they initially resisted, they were swiftly defeated and incorporated into the Zamorakian forces. Beast Form (Ability to turn into Werewolf.) This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Extra features: 1. EDIT - as an aside, I think the closest thing to a canine race we have are werewolves. Are you sure about this? Werewolf. HUNTERS ENTERTAINMENT ANNOUNCES PARTNERSHIP FOR WEREWOLF: THE APOCALYPSE 5TH EDITION Release date set for 2021. Well, wouldn't work for me for some reason but I found info for Lycanthrope of D&DWiki which said the same thing you told me. (Hybrid Form Only). Hey Lyra. The rules for Paladin have slowly grown more lax since AD&D. Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. You can speak to and understand dogs, wolves, and canine familiars. Barbaric in nature, most Werewolves are not civilized, and when bitten, their savage instincts can over come them and they can lose all control (Wil Save DC: Char level + 10). The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. A Werewolf's personality is solely based on how the Werewolf reacts to being a Werewolf. It reverts to its true form if it dies. How does the multiattack make sense for the human form if one of the attacks has to be the bite attack and the bite attack can't be used in human form? It reverts to its true form if it dies. As the Full Moon rises high into the night sky it illuminates the fields, forests, and creeks of the countryside. Natural-born werebeasts, who inherit their curse from an infected parent, can only have their curse removed with a Wish. Since the Werewolf is a CR 3 monster, it won’t take you too long to gain access to a source of Remove Curse. The most common way to become a Werewolf is to be bitten, or scratched. Contents. Many thanks for the come back, still not clear on the HP levels transferring between forms though. Discover (and save!) 158. As an action you can shift into the form of a wolf, you keep all clothing and items on your person, however as a wolf, you cannot use any of themSilver weakness. Mar 7, 2020 - A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. You can speak, read, and write Common and one other language of your choice. Werewolves in humanoid form have no distinguishing traits. A werewolf in hybrid form usually dispenses with weapon attacks, though it can wield a weapon and use its bite as a secondary natural attack. 213 Darkvision. In Dungeons & Dragons, a player creating their character select from one among many fantasy species referred to as “5e races”. I just like the idea of having a character with a dark secret and the ability to turn into a wolf. If the Wolf form is damaged and it shifts to its non damaged hybrid form, does it go back to its Max HP? I have found that if I actually have the shapechangers shapechange in an encounter the PCs can wipe the floor with them. ), or they are dynamic opponents, able to use their speed in wolf form and then turn into a hulking brute in the next turn. You can see 60 feet around you in dim light as if it were bright, and in darkness you see dim. When the moon wanes, the beast within can be controlled once again. WereWolf Alpha stat card. A Dnd 5e Werewolf is a violent creature who can appear as a wolf, or in a frightening fusion type—a fierce and well-muscled human structure topped the head of a mad wolf. A Werewolf race with two subraces: Cursed & Pureborn. Skill Bonus Distribution: Heavy armor: 10 One-handed: 5 Two-handed: 5 Smithing: 5 If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy. [5E] Race: Werewolves of Selûne. Oh yay! Lycanthrope (5e Race) From D&D Wiki. Hybrid werewolf forms appear as a mix of man and beast: a hulking, bulky figure of fur and flesh with a large gaping maw of a wolf’s head. Hit: 6 (1d8 + 2) piercing damage. They can choose to either appear as humans or as bipedal wolves. ForestHill, Basic Rules I'm no good with tweaking things, but Matthew Mercer's Blood Hunter class has a lycanthrope subclass to it that's pretty balanced. Your Wisdom Goes up by 2Wild heritage. Bite (Wolf or Hybrid Form Only). They are medium size beings, but their bulkiness and weight may vary However, modern werewolves will either live in packs as wild Werewolves, or among people as Domestic Werewolves. Attack and damage rolls for the natural weapons are based on Strength. For a challenge, he hits us with a werewolf attack as we travel north toward Neverwinter. As the legend goes, the Ultima is the only werewolf of this race to be able to turn humans and half humans (this includes half-elves and at dm's discretion, half orcs) into werewolves. The werewolf makes two attacks: one with its bite and one with its claws or spear. Now some backstory on Ravix. The race may be a rule out Dungeons & Dragons concerning the fantasy species or ancestry of a personality. Some part of the Werewolf’s claws or saliva must make contact with a target’s bloodstream to spread the curse. Due to the complete Moon rising high into the dark sky, it brightens the grounds, forests, and streams of the country. Mythical Creatures Dungeons And Dragons Homebrew Monster Roleplaying Game Alpha Werewolf Dragon Rpg Dnd Dragons Dnd Monsters. Popular races include humans, elf, dwarves, and halflings. They live mainly in Morytania. Members of their race that are born with the curse … Your innate leg muscle strength comes from being half canine. Because now I have someone telling me it's not an official race. Traits. In Faerûn, the following kinds of lycanthropes are common: Werebat, werebear, wereboar, werecats, werecrocodile, wererat, wereshark, weretiger, werewolf, and the elven lythari, a special kind of werewolf. I asked about it on the "A Buyer's Guide for DnD Beyond and filcat told me the same thing as you as there is a section for lycanthropy in the Monster Manual but said that "Werewolf does not exist as an officially released race." But all packs follow similar Werewolf Etiquette. It's not the spell polymorph, so it doesn't follow the rules of the spell. Werewolves are Monstrous Humanoid type monsters. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. Hit: 7 (2d4 + 2) slashing damage. And I really like the idea of having a werewolf as a character. Race. In its humanoid form, a werewolf has heightened senses, a fiery temper, and a tendency to eat rare meat. Appearance is the Nord race. This werewolf 5e has different types of aspects such as traits, actions and attributes. A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. If you're not in an AL game, I find it odd this "someone" said that after reading the links I provided to the monster manual in my previous post. You simply roll up a normal humanoid character with class and all and then ask your dm if your can be a werewolf. The theme gives you a range of optional powers to choose from throughout the heroic tier. Most lycanthropes that embrace their bestial natures succumb to bloodlust, becoming evil, opportunistic creatures that prey on the weak. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns. In addition, stronger spells like Greater Restoration can get rid of the effect. [5E] Race: Werewolves of Selûne. in my games I am definitely changing Shapechange to "once per turn as a free action" instead of "using their action" in my games. If they say yes you then apply the changes it says to make if you have lycanthropy. Skills Perception +4, Stealth +3 Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons Senses passive Perception 14 Languages Common (can’t speak in wolf form) Challenge 3 (700 XP). NOTE: This was initially created based on the Basic rules for D&D 5e, then updated once the Player's Handbook was released. This does not count as a language.Hybridity. Werewolf isn't a race technically. Werewolves that have been turned into a Werewolf by spell can have their beast form revert into a Human for up to 6pm (base… The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. The werewolf presented here is based on a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. I haven't played DnD in a long while and I'm tying to get back into it but I'm having issues finding a group. I simply took the werewolf's curse, removed the 15 minimum strength and made it into a +2 strength score (as well as a +1 constitution, as that is their second highest score in the stat block). Kobold Quarterly #19 (which is still available if you want a copy!) Each pack has different rules, and a different culture. Which makes this weaker than a human (or any other race… *A werewolf in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent. Ability Score Increase. Traits Shapechanger: The werewolf can use its action to Polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is Humanoid.Its Statistics, other than its AC, are the same in each form.Any Equipment it is wearing or carrying isn't transformed. Shapechanger. Hopefully they let you play a Shifter even if you're not in Eberron :). I have a physical copy of the Monster Manual and a quick check confimmed that yes this is an officialenemy, and while not technically a race on its own there is a section that lets you play as a werewolf (also bear, rat, boar, or tiger). A Werewolf is a humanoid that is cursed with chaotic nature magic to transform into a giant, wolf-like creature during the full moon. You are immune to lycanthropy, and disease. Lives around 130 years old, and matures around the rate of a human.Alignment. Your Charisma Goes up by 2civil nature. Should be compatible with just about everything, its a simple race mod. Traits Shapechanger: The werewolf can use its action to Polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is Humanoid.Its Statistics, other than its AC, are the same in each form.Any Equipment it is wearing or carrying isn't transformed. Basically you're just a human/elf/halfling/etc that's contracted the curse.